Aesthetic modes and categories of perception and judgement were crucial to the development of Charles Darwin’s “theory of descent with modification through natural selection.” Indeed, Darwin understood the aesthetic as fundamentally constitutive of the natural historian’s method. In the closing retrospect of the journal of his circumnavigation as ship’s naturalist on HMS Beagle (1836), Darwin assesses his experience in aesthetic terms—of pleasure and pain, wonder and horror, the picturesque and sublime—rather than in terms of acquired scientific knowledge. Darwin’s account of the voyage makes aesthetic discrimination the main technique of natural-historical observation: it affords cognition of the natural world as a complex interplay of formal differences constituting a dynamic totality, a living system. A key aesthetic category, the sublime, articulates the awful discrepancy between human and natural scales of history, event, and meaning.
Darwin makes a strategic appeal to the aesthetic to justify his new vision of nature to the Victorian public, overriding its scandalous ethical and political implications, in On the Origin of Species (1859): “There is grandeur in this view of life . . . from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.” As well as the exposition of an argument, the Origin is a treatise on method. Darwin trains his readers to appreciate the evaluative scrutiny of formal difference that characterizes the operation of natural selection itself. The opening chapter, on artificial selection, proposes the domestic animal breeder as a “connoisseur,” expert in assessing minute morphological variations without concern for an ultimate end—that is, the improvement of the race. The figure is an analogue for natural selection, the motive principle of which is the fine but decisive discrimination (for life or death) of individual differences.
The “powers of discrimination and taste” determine human evolution—constituting its medium, the semi-autonomous domain of culture—according to Darwin’s next synthetic statement of his theory. The Descent of Man (1871) proposes the supplementary agency of sexual selection as the main motor of human cultural development. Its productive principle is, once again, the evaluation of fine formal differences (“there is in the mind of man a strong love for slight changes in all things”), trained, however, upon pleasurable appearance rather than function or use. Sexual selection generates “the differences in external appearance between the races of man,” as well as between the sexes, explicitly on grounds of aesthetic preference: Darwin conflates skin color, body hair, and other physiological features with artificial ornaments in a rhapsodic vision of the infinite variety of human standards of beauty. Sexual selection claims a field of formal superfluity or redundancy, neutral with respect to the pressures of natural selection, in which the aesthetic comes into play, originated by the erotic drive but not functionally bound by it. Darwin decisively relocates aesthetic judgement—and the play of form—upon a principle of etiologically generated, infinite formal differentiation: emancipating it from the strongly normative teleological account that Victorian culture took over from German Idealism.
Harrod J. Suarez
What is the difference between studying an archipelago and studying archipelagically? As research in literary critical studies has shown, the difference is significant and what results from each profoundly distinct and possibly at odds with each other. If one approaches the archipelago as an empirical entity—that is, as a chain of islands—there has been the tendency to regard it as smaller and more isolated than other geographic formations, which then determines its marginalization even when working with the advent of transnational and postcolonial rubrics. On the other hand, if the archipelago, following Édouard Glissant and others, is conceptualized as a mode of analysis, then studying different landscapes, histories, narratives, and cultures becomes an altogether different endeavor. Using such approaches to animate the relationship between Oceania and Asian American and Pacific Islander literary studies has been the focus of numerous critics working at the intersections of these and other fields. A controversy that received national media attention framed certain of the stakes involved in the effort to address Oceania, a moment of representational crisis that produced rich responses and galvanized efforts to deal rigorously with the field’s heterogeneity, hybridity, and multiplicity. The resulting epistemological pursuits seem to emphasize the need to study archipelagically, opening up new frameworks and problematics crucial for reimagining the place of Oceania in diverse fields.
Monica Chiu and Jeanette Roan
Asian American graphic narratives typically produce meaning through arrangements of images, words, and sequences, though some forgo words completely and others offer an imagined “before” and “after” within the confines of a single panel. Created by or featuring Asian Americans or Asians in a US or Canadian context, they have appeared in a broad spectrum of formats, including the familiar mainstream genre comics, such as superhero serials from DC or Marvel Comics; comic strips; self-published minicomics; and critically acclaimed, award-winning graphic novels. Some of these works have explicitly explored Asian American issues, such as anti-Asian racism, representations of history, questions of identity, and transnationalism; others may feature Asian or Asian American characters or settings without necessarily addressing established or familiar Asian American issues. Indeed, many works made by Asian American creators have little or no obvious or explicit Asian American content at all, and some non-Asian American creators have produced works with Asian American representations, including racist stereotypes and caricatures.
The earliest representations of Asians in comics form in the United States were racist representations in the popular press, generally in single-panel caricatures that participated in anti-immigration discourses. However, some Asian immigrants in the early to mid-20th century also used graphic narratives to show and critique the treatment of Asians in the United States. In the realm of mainstream genre comics, Asian Americans have participated in the industry in a variety of different ways. As employees for hire, they created many well-known series and characters, generally not drawing, writing, or editing content that is recognizably Asian American. Since the 2010s, though, Asian American creators have reimagined Asian or Asian American versions of legacy characters like Superman and the Hulk and created new heroes like Ms. Marvel. In the wake of an explosion of general and scholarly interest in graphic novels in the 1990s, many independent Asian American cartoonists have become significant presences in the contemporary graphic narrative world.
Christopher B. Patterson
Asian Americans have frequently been associated with video games. As designers they are considered overrepresented, and specific groups appear to dominate depictions of the game designer, from South Asian and Chinese immigrants working for Microsoft and Silicon Valley to auteur designers from Japan, Taiwan, and Iran, who often find themselves with celebrity status in both America and Asia. As players, Asian Americans have been depicted as e-sports fanatics whose association with video game expertise—particularly in games like Starcraft, League of Legends, and Counter-Strike—is similar to sport-driven associations of racial minorities: African Americans and basketball or Latin Americans and soccer. This immediate association of Asian Americans with gaming cultures breeds a particular form of techno-orientalism, defined by Greta A. Niu, David S. Roh, and Betsy Huang as “the phenomenon of imagining Asia and Asians in hypo- or hypertechnological terms in cultural productions and political discourse.” In sociology, Asian American Studies scholars have considered how these gaming cultures respond to a lack of acceptance in “real sports” and how Asian American youth have fostered alternative communities in PC rooms, arcades, and online forums. For still others, this association also acts as a gateway for non-Asians to enter a “digital Asia,” a space whose aesthetics and forms are firmly intertwined with Japanese gaming industries, thus allowing non-Asian subjects to inhabit “Asianness” as a form of virtual identity tourism.
From a game studies point of view, video games as transnational products using game-centered (ludic) forms of expression push scholars to think beyond the limits of Asian American Studies and subjectivity. Unlike films and novels, games do not rely upon representations of minority figures for players to identify with, but instead offer avatars to play with through styles of parody, burlesque, and drag. Games do not communicate through plot and narrative so much as through procedures, rules, and boundaries so that the “open world” of the game expresses political and social attitudes. Games are also not nationalized in the same way as films and literature, making “Asian American” themes nearly indecipherable. Games like Tetris carry no obvious national origins (Russian), while games like Call of Duty and Counter-Strike do not explicitly reveal or rely upon the ethnic identities of their Asian North American designers. Games challenge Asian American Studies as transnational products whose authors do not identify explicitly as Asian American, and as a form of artistic expression that cannot be analyzed with the same reliance on stereotypes, tropes, and narrative. It is difficult to think of “Asian American” in the traditional sense with digital games. Games provide ways of understanding the Asian American experience that challenge traditional meanings of being Asian American, while also offering alternative forms of community through transethnic (not simply Asian) and transnational (not simply American) modes of belonging.
Tuija Laine and Kirsti Salmi-Niklander
Vernacular literacy began in Finland with the Reformation. Michael Agricola, the first Finnish reformer, studied in Wittenberg, and, after returning to Finland, translated the first books into Finnish. The books were originally intended for priests, but in the middle of the 17th century a literacy campaign was conducted throughout the Swedish realm, one that was quite effective in expanding the reading audience. A number of bishops in the diocese of Turku were also active in writing basic religious material for the common people, including primers, catechisms, and hymnals. The church also examined its parishioners’ reading skills. People could not acquire the status of godparent, attend the Eucharist, or marry without proper reading skills and a knowledge of basic Christian doctrine. In the first phase of the campaign, reading was only learning by rote, but by the last decades of the 17th century bishops and priests were emphasizing the importance of reading from books and understanding their content. Literacy progressed further in the 18th century, and literature published in Finnish became more varied.
During the 19th century, Finland’s literacy rate continued to rise gradually. For the vast majority of the rural population, however, “literacy” meant only the very basic reading skills required and examined by the Lutheran Church. The statute for primary schools was laid down in 1866, but the law on compulsory primary education was not enacted until 1921. The Russian government began to promote the Finnish language in the 1860s. The consequent growth of Finnish-language literature and the expansion of the press allowed for reading by large segments of the population. The popular movements established during the final decades of the 19th century (the temperance movement, agrarian youth movement, and labor movement, for example) provided further opportunities for literary training. Among the lower classes in rural Finland, many self-educated writers submitted manuscripts to the Finnish Literature Society and sent news of their home parishes to newspapers. Some of them became professional writers or journalists.
Insofar as literature is defined negatively, by what it is not, censorship has had a determining role in its historical constitution. Contemporary scholarship emphasizes the dynamic interplay between literary expression and forms of cultural regulation, recognizing its paradoxically productive capacity to generate as well as suppress meaning. At the same time, accounting for censorship’s role in the history of the world’s literature means coming to grips with the often brutal repression, prohibition, and persecution of writing, writers, performance, and cultural producers by sovereign power underwritten by violence. Tracing the genealogies of literary censorship, from its formulations in ancient Rome, through medieval religious persecution, sedition and heresy charges, theatre controls, early modern print and copyright licensing, to the seeming breakthroughs of the Enlightenment, details the interdependence of modernity and cultural regulation. At stake in this history are defining relations between culture and society, knowledge and power, not least in the manner in which literature traverses the boundary between public and private, and censorship polices that divide. The art-for-art’s-sake defense, which separates the literary from what is offensive—nominally from obscenity, pornography, libel, blasphemy, and sedition and effectively from politics, intimacy, and the real—stumbles and fails in the face of culture’s variant aims and readers’ differing pleasures. And the state’s use of the law to enforce its role as a custosmorum has placed not only art in opposition to the law, as Gustave Flaubert saw, but also culture in opposition to morality, when the state becomes the modern arbiter of culture’s social and political roles. The available frames for understanding censorship, from liberal, materialist, psychoanalytic, linguistic, and poststructuralist positions, face challenges from diversifying and yet synthesizing situations for literature in a global world.
The modern concept of authorship evolved in parallel with the legal recognition of the author as the subject of certain property rights within the marketplace for books. Such a market was initially regulated by a system of printing privileges, which was replaced by copyright laws at the juncture of the 18th and 19th centuries. The inclusion of copyright under the umbrella of property and the dominating economic discourse marked the naissance of a new figure of the author, namely, the author as supplier of intellectual labor to the benefit of society at large. In this sense, products of authorship became fully fledged commodities to be exchanged in the global marketplace.
Focusing on the transition between the privilege and the copyright systems, and the prevailing economic rationale for the protection of works of authorship, leads to a more original understanding of authorship as rooted in the human need for reciprocal communication for the sake of truth. Modern authorship, being grounded in a narrow utilitarian understanding of authors’ rights, is detached from both the economic logic of the privilege system and the rational foundation of copyright.
While the relationship between humans and environment in Australia stretches back some 50,000 years, the colonization of the continent by Europeans in the late 18th century dramatically altered Australia’s ecology. Creative literature has responded variously to the encounter that colonization precipitated. In particular, modulations appear through successive epistemological and ideological paradigms: Enlightenment rationality, romantic sensibility, nationalist celebration, and ecological alarm. While early conservationist impulses are visible in the colonial period, in the middle of the 20th century, the birth of the modern ecological consciousness understands that not only particular species or habitats are at risk, but the entirety of nature seems to suddenly face a historically unprecedented vulnerability. In this sense, it is methodologically useful to separate Australian environmental texts between those that are “pre-ecological” and those that are “post-ecological.”
Niels Ole Finnemann
Electronic text can be defined on two different, though interconnected, levels. On the one hand, electronic text can be defined by taking the notion of “text” or “printed text” as the point of departure. On the other hand, electronic text can be defined by taking the digital format as the point of departure, where everything is represented in the binary alphabet. While the notion of text in most cases lends itself to being independent of medium and embodiment, it is also often tacitly assumed that it is in fact modeled on the print medium, instead of, for instance, on hand-written text or speech. In late 20th century, the notion of “text” was subjected to increasing criticism, as can be seen in the question that has been raised in literary text theory about whether “there is a text in this class.” At the same time, the notion was expanded by including extralinguistic sign modalities (images, videos). A basic question, therefore, is whether electronic text should be included in the enlarged notion that text is a new digital sign modality added to the repertoire of modalities or whether it should be included as a sign modality that is both an independent modality and a container that can hold other modalities. In the first case, the notion of electronic text would be paradigmatically formed around the e-book, which was conceived as a digital copy of a printed book but is now a deliberately closed work. Even closed works in digital form will need some sort of interface and hypertextual navigation that together constitute a particular kind of paratext needed for accessing any sort of digital material.
In the second case, the electronic text is defined by the representation of content and (some parts of the) processing rules as binary sequences manifested in the binary alphabet. This wider notion would include, for instance, all sorts of scanning results, whether of the outer cosmos or the interior of our bodies and of digital traces of other processes in-between (machine readings included). Since other alphabets, such as the genetic alphabet and all sorts of images may also be represented in the binary alphabet, such materials will also belong to the textual universe within this definition. A more intriguing implication is that born-digital materials may also include scripts and interactive features as intrinsic parts of the text.
The two notions define the text on different levels: one is centered on the Latin, the other on the binary alphabet, and both definitions include hypertext, interactivity, and multimodality as constituent parameters. In the first case, hypertext is included as a navigational, paratextual device; whereas in the second case, hypertext is also incorporated in the narrative within an otherwise closed work or as a constituent element on the textual universe of the web, where it serves the ongoing production of (possibly scripted) connections and disconnections between blocks of textual content. Since the early decades of early 21st century still represent only the very early stages of the globally distributed universe of web texts, this is also a history of the gradual unfolding of the dimensions of these three constituencies—hypertext, interactivity, and multimodality. The result is a still-expanding repertoire of genres, including some that are emerging via path dependency; some via remediation; and some as new genres that are unique for networked digital media, including “social media texts” and a growing variety of narrative and discursive multiple-source systems.
Films incorporating fairy-tale narratives, characters, titles, images, plots, motifs, and themes date from the earliest history of the cinema, beginning with director Georges Méliès’s made in 1896, the year after Auguste and Louis Lumière’s first public showing of their “cinematograph” in Paris in 1895. Fairy tales can be oral (told by people in different geographical locations and at various historical times up to the present) and/or literary (created by known authors) in origin, but they manifest in numerous media, including film. While the Disney formula of innocent persecuted heroines, handsome princes, and happy-ever-afters has dominated popular understandings of such narratives (at least in the English-speaking world), fairy tales need not contain these elements. They concern the fantastic, the magical, the dark, the dreamy, the wishful, and the wonderful.
Short and feature length, animated and live action, produced in film stock, video, and digital formats, fairy-tale films have appeared in movie theaters and more recently on television and computer screens. Using Kevin Paul Smith’s classification for literary fairy tales, fairy-tale filmic intertexts can include explicit reference in the title—for example, Duane Journey’s Hansel & Gretel Get Baked (2013); implicit reference in the title—for example, Tarsem Singh Dhandwar’s Mirror Mirror (2012); explicit incorporation into the text—as when Micheline Lanctôt’s Le piège d’Issoudun (2003) includes a play of “The Juniper Tree”; implicit incorporation into the text—as when Steven Spielberg’s A.I.: Artificial Intelligence (2001) has the mechanical child David’s human mother abandon him in the woods, as do Hansel and Gretel’s parents; discussing fairy tales, as in the “Once Upon a Crime” episode of the American television show Castle (2009–2016), when the writer and police talk about what fairy tales really mean; and invoking fairy-tale chronotopes (settings and/or environments)—as in the portions of Guillermo del Toro’s Pan’s Labyrinth (2006) set in the heroine Ofelia’s father’s magical kingdom. Alternatively, filmmakers may re-vision a story, sometimes with new spin, as when Matthew Bright’s Freeway 2 (1999) relocates “Hansel and Gretel” to 1990s America, with two delinquent teen girls fleeing to Mexico, or may create an entirely new tale—like Pan’s Labyrinth, not based on any specific previous literary or traditional fairy tale. This article focuses on the cinema—movies made for theatrical and/or video release—but draws on television and Internet films when they offer telling illustrations. Most examples are from English-language media.
Although classic works like director Jean Cocteau’s La belle et la bête (1946) have received considerable attention from cinema studies and the fairy-tale structural analysis of Vladimir Propp (1968) has greatly influenced film analysis, only since the beginning of the 21st century has fairy-tale scholarship merged with film scholarship. Scholars of fairy-tale film often consider adaptation and intermediality in cinematic versions of tales. This article uses the example of director Tarsem Singh Dhandwar’s The Fall (2007), which draws on and references fairy-tale magic to collapse, expand, and generally fictionalize time and space to invoke the postmodern and postcolonial as well as the transnational and transcultural.